![]() The mode runs on two (soon to be three) concurrent 24-hour channels with dedicated blocks of programming dedicated to song genres or themes. Where Guitar Hero Live particularly stands out is with GHTV, a game mode that focuses on playing along with actual music videos. If anything, I mostly ignored it all and just focused on the notes, just as I have since day one. ![]() Whether it's the fictional bandmates staring you in the "face" and addressing you directly backstage or whether they're shrugging at you over a bad performance, I didn't quite get the first-person sensation that the game was aiming for. While I laud FreeStyle's efforts to make the live concert feel an immersive experience, it does start to feel a little hokey at times. This reduces much of the pressure in playing and actually makes the experience feel more relaxing. While the backgrounds will adjust to ineptitude accordingly, players cannot fail songs at any point and instead are trusted to eventually win the crowd back over. This is where it should be noted that fail states have been removed completely. Poor performance turns the crowd hostile and gets the ire of bandmates, while good performances create a raucous atmosphere. Crowds and band members react accordingly to performance. The "Live" element of Guitar Hero Live focuses on live concert footage, meant to evoke a feeling of playing an actual concert. The other major innovation is the formal end of animated backgrounds. Despite that, the adjustment to three frets isn't as daunting as it looks and it should be easy enough to grasp after a couple of sessions. There doesn't seem to be happy medium between Regular and Advanced, with the former feeling too easy and the latter feeling like too high a leap. ![]() The only grievance here is that the jump from Regular to Advanced seems to be a steep one, with the number of difficult chords increasing more than expected while also throwing in chords that mix up higher and lower frets. That proves to be the case in Guitar Hero Live, as I never got the sense that I couldn't do better or that I couldn't eventually full combo a song with some time and effort. No one should be an expert out of the gate, but with practice, there should be a sense that progress is being made. Gutiar Hero Live does retain an important element of the series and that's the sense that it is completely possible to get better over time. The tutorial is friendly enough to get players started, though it won't deal with many of the more advanced techniques that will get players passed Regular difficulty. It wastes no time in introducing the new normal: three two-layered frets, instead of the standard five colored buttons. The new format ensures fun for players of all abilities, with easier play for beginners and harder, more technical play for veterans to master.The "newness" of Guitar Hero Live takes hold immediately, throwing players right into a lengthy tutorial before ever seeing a menu. Guitar Hero Live enhances the gameplay experience by introducing a modern, redesigned guitar controller, featuring two rows of three buttons that better reflects the way people naturally play. GHTV is a 24-hour mode that lets fans play along to a continually-updated collection of official music videos – across a wide variety of genres - from the newest releases to favorite hits. Guitar Hero Live also introduces GHTV, the world’s first playable music video network. A quantum leap forward in immersion and realism, GH Live is a live-action experience that delivers the full emotional roller coaster of being on stage and performing in a real band, in front of real crowds, who dynamically react in real-time to how well or poorly you play. ![]() Guitar Hero Live introduces two powerful ways to play, including GH Live, a first-person point of view where you are up on stage as the star of the show. Guitar Hero is back for an encore with Guitar Hero Live, a next-generation entry in the music game franchise. ![]() PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, iOS ![]()
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